Cover of Programming Game AI by Example

Programming Game AI by Example

by Mat Buckland · first published 2004

10mentions
7recommended by
8HN commenters
2014–2026first – last mentioned

88% recommend13% neutral

Why HN recommends it

Hands-on, practical introduction to game AI techniques with working code, such as finite state machines and simple decision methods; suited to game programmers and developers wanting usable techniques.

Summarised by Claude from recommending comments

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Mentions per year

30 2007: 0 mentions2008: 0 mentions2009: 0 mentions2010: 0 mentions2011: 0 mentions2012: 0 mentions2013: 0 mentions2014: 1 mention2015: 3 mentions2016: 2 mentions2017: 1 mention2018: 1 mention2019: 0 mentions2020: 1 mention2021: 0 mentions2022: 0 mentions2023: 0 mentions2024: 0 mentions2025: 0 mentions2026: 1 mention200720172026

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