Cover of Game Programming Patterns

Game Programming Patterns

by Robert Nystrom · first published 2011

161mentions
120recommended by
134HN commenters
2012–2026first – last mentioned

90% recommend9% neutral1% critical

Why HN recommends it

Conversational, readable tour of software design patterns with pseudo code and game examples (flyweight, components, data locality). Useful to non-game developers and those who found the Gang of Four dry.

Summarised by Claude from recommending comments

From the author: "Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster."

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Mentions per year

160 2007: 0 mentions2008: 0 mentions2009: 0 mentions2010: 0 mentions2011: 0 mentions2012: 1 mention2013: 6 mentions2014: 8 mentions2015: 11 mentions2016: 10 mentions2017: 16 mentions2018: 13 mentions2019: 11 mentions2020: 11 mentions2021: 15 mentions2022: 14 mentions2023: 14 mentions2024: 10 mentions2025: 10 mentions2026: 2 mentions200720172026

What Hacker News says

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