Cover of 3D math primer for graphics and game development

3D math primer for graphics and game development

by Fletcher Dunn · first published 2002

10mentions
9recommended by
10HN commenters
2014–2024first – last mentioned

90% recommend10% neutral

Why HN recommends it

Accessible, well-written introduction to the linear algebra and trigonometry behind 3D graphics, with a pragmatic game-oriented focus; suggested for programmers new to graphics math, including those from other fields.

Summarised by Claude from recommending comments

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--

Affiliate links. As an Amazon Associate I earn from qualifying purchases.

Mentions per year

20 2007: 0 mentions2008: 0 mentions2009: 0 mentions2010: 0 mentions2011: 0 mentions2012: 0 mentions2013: 0 mentions2014: 1 mention2015: 1 mention2016: 0 mentions2017: 2 mentions2018: 0 mentions2019: 2 mentions2020: 1 mention2021: 2 mentions2022: 0 mentions2023: 0 mentions2024: 1 mention2025: 0 mentions2026: 0 mentions200720172026

What Hacker News says

Keyboard shortcuts

/
Focus search
j / k
Next / previous book
Enter
Open focused book
Esc
Close / go back
g h
Go to Home
g t
Go to Top all-time
g m
Go to Most recommended
g r
Go to Rising
g f
Go to For You
?
Show this help