
The art of computer game design
by Chris Crawford · first published 1984
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What about old school Chris Crawford's book "The Art of Computer Game Design"?
on “Game design is simple” ↗…more than press releases with a final score based on production value and not based on any insight into the depth of game mechanics and systems. I'm surprised not to see Chris Crawford mentioned, as The Art of Computer Game Design (1984) makes the central point of this article at the very beginning, and is a primary source of video-game critique.
on “Video Games as Art” ↗…I've read many articles on game-play mechanics and found a few books on Amazon, but I've never actually built a game. I also found some good books (Game Design: Theory and Practice by Richard Rouse III; Art of Computer Game Design by Chris Crawford). Is it better to just jump in head first and start programming the game or should I get a stronger foundation in game design theory? I would be interested in some recommendations…
on “Ask HN: Best way to get started with game design” ↗The Art of Computer Game Design by Chris Crawford was the first book on the theory computer and video games. It's got quite a few ideas in there that are still relevant today. But I don't think it's comprehensive or constantly referenced…
on “Ask HN: What book is considered the bible of your field/industry?” ↗