
Vulkan Programming Guide
by Graham Sellers, John Kessenich · first published 2016
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…glBegin(GL_TRIANGLES) and writing GLSL shaders than boring yourself with Vulkan. If you do want to play with Vulkan there is this book (piggy-backing off the rep from the old "OpenGL Bible") https://www.amazon.com/Vulkan-Programming-Guide-Official-Lea... . I can't give it an honest review because I got bored; I plan to pick it up again later...
on “Ask HN: What are the best books on modern computer graphics?” ↗Here is one, https://www.amazon.com/Vulkan-Programming-Guide-Official-Lea... > On Windows, everyone is using DirectX 11 Which is quite different from "It also doesn't help that Vulkan development is basically C++ and Windows". On Apple, all relevant engines…
on “3D Game Shaders for Beginners” ↗Great news! I am waiting for the book titled "Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL) 1st Edition" to come out. Looks like it will be out in August 2016.
on “Vulkan is Here” ↗