
Visualizing Quaternions
by Andrew J. Hanson · first published 2006
5mentions
2recommended by
5HN commenters
2009–2024first – last mentioned
40% recommend60% neutral
"Andrew Hanson's new book is a fresh perspective on quaternions. Features include: illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing; covers both non-mathematical and mathematical approaches to quaternions; and a companion website with an assortment of quaternion utilities and sample code, data sets for the book's illustrations, and Mathematica notebooks with essential algebraic utilities."--Jacket.
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For the visually inclined I enjoyed Visualizing Quaternions by Andrew Hanson. Haven’t yet read the article in the post but I am curious on the applications mentioned.
on “Quaternions in Signal and Image Processing” ↗On a related note, Visualizing Quaternions is a great book.
on “Coding Horror: Should Competent Programmers be "Mathematically Inclined"?” ↗…suggested. In addition to the Amazon link [1], I also found a question on the gamedev SE where they talk about building a mental model of quaternions [2], which I found informative. [1]: http://www.amazon.com/Visualizing-Quaternions-Kaufmann-Inter... [2]: http://gamedev.stackexchange.com/questions/4801/how-can-you-...
on “Introduction to the Math of Computer Graphics” ↗Oh, man, I'm getting Hanson's "Visualizing Quaternions" for Christmas and I can't wait, so I'm definitely gonna print off that visualizing Clifford algebra article and go through it with my sketchbook this evening to hold me in the meantime. Thank you!
on “Exploring Physics with Geometric Algebra, Book I [pdf] (2016)” ↗…to take in getting started. But, people who clear that hurdle love it. Alternatively, everybody uses quaternions while complaining they don't understand them and need a whole book to visualize them. (Visualizing Quaternions by Andrew J. Hanson, Steve Cunningham) [1]https://www.gamedev.net/tutorials/programming/math-and-physi...
on “Look, ma, no matrices” ↗