Cover of Turtle geometry

Turtle geometry

the computer as a medium for exploring mathematics

by Harold Abelson, Andrea diSessa · first published 1980

50mentions
15recommended by
27HN commenters
2007–2026first – last mentioned

56% recommend44% neutral

Why HN recommends it

Uses Logo-style turtle programs to explore serious math, from geometry up to curved space-time, by having readers write and run code and see results. Suits programmers who want hands-on math.

Summarised by Claude from recommending comments

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

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Mentions per year

50 2007: 1 mention2008: 0 mentions2009: 1 mention2010: 2 mentions2011: 0 mentions2012: 1 mention2013: 1 mention2014: 3 mentions2015: 2 mentions2016: 3 mentions2017: 2 mentions2018: 0 mentions2019: 2 mentions2020: 4 mentions2021: 4 mentions2022: 5 mentions2023: 3 mentions2024: 3 mentions2025: 2 mentions2026: 1 mention200720172026

What Hacker News says

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