
Tricks of the Mac game programming gurus
by Jamie McCornack, Ingemar Ragnemalm · first published 1995
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2010–2015first – last mentioned
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"Tricks of the Mac Game Programming Gurus [http://www.amazon.com/Tricks-Mac-Game-Programming-Gurus/dp/1... actually dedicated about a paragraph or two to the topic, driving home the point that a game that cannot be paused is leaving N% of potential…
on “Show HN: Universal Pause Button” ↗…about any other piece of software at the time. This was not, as I recall, remarkably challenging for him, and we both had a lot of fun with it. I think any network-related programming is going to suck. Tricks of the Mac Game Programming Gurus had an entire chapter devoted to it, as I recall, in which most of the chapter could be summed up as, "OpenTransport sucks". So, I don't think it's fair to use a networking-related program as an example…
on “Why Hypercard Had to Die” ↗…worked, rather than just trying to create a new product or end result. (One of my prized possessions -- and one of the very few that has survived my cross-country moves and purges of stuff -- is a copy of Tricks of the Mac Game Programming Gurus, a hefty volume full of source code, with a CD full of even more stuff.) In the early days of the web, people curated their sites. They didn't keep blogs, they had big index pages with links to stuff…
on “Ask Old-School HN: What was it like pre internet?” ↗"gVariable" was common back in things like "Tricks of the Mac Game Programming Gurus" and the like, years ago. I think it's an old Pascal convention, but I'm probably wrong. When working on others' code, I do adopt their style, including their braces and so forth. But for my own stuff,…
on “Every programmer has a variable naming philosophy” ↗