
Thud!
by Terry Pratchett · first published 2005
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Koom Valley? That was where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls. It was far away. It was a long time ago. But if he doesn't solve the murder of just one dwarf, Commander Sam Vimes of Ankh-Morpork City Watch is going to see it fought again, right outside his office. With his beloved Watch crumbling around him and war-drums sounding, he must unravel every clue, outwit every assassin and brave any darkness to find the solution. And darkness is following him. Oh . . . and at six o'clock every day, without fail, with no excuses, he must go home to read 'Where'
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…he added: “Or a plinth. Best is both, o’course. It’s a secret sign, see, that they put in to say that it’s Art and okay to look at.” “What about a potted plant?” “That’s okay if it’s in an urn.” — Thud (2005), Terry Pratchett
on “Vienna museums open adult-only OnlyFans account to display nudes” ↗Hnefatafl (and possibly other, similar games) inspired a fictional game played in Terry Pratchett's Discworld novels, Going Postal and Thud!. From wikipedia: The game, supposedly called in Dwarfish "Hnaflbaflwhiflsnifltafl" (a reference to the Viking game Hnefatafl which it resembles), represents the famous "Battle of Koom Valley" between…
on “The Board Game at the Heart of Viking Culture” ↗…King!’ > 'Of course we are,’ said Vetinari. ‘And the more we know about each other, the friendlier we shall remain. We’d hardly bother to spy on our enemies. What would be the point?’ - Lord Vetinari - Thud (Sir Terry Pratchett)
on “A man owns the most advanced private air force after buying 46 F/A-18s” ↗Azad - from Ian Bank’s player of games: not in its avatar as an entrance exam for Azadian civil services, but just for the complexity and sheer range implied by the game. Then, Thud, the game loosely described by Sir Terry Pratchett in Thud!
on “Ask HN: What game do you wish existed?” ↗