Cover of Texturing and modeling

Texturing and modeling

by David S. Ebert · first published 2003

4mentions
3recommended by
4HN commenters
2010–2026first – last mentioned

75% recommend25% neutral

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What Hacker News says

  • mmcconnell1618 · Apr 9, 2011 · Recommends

    If you like this topic check out "Texturing and Modeling: a Procedural Approach" which covers Perlin noise and other similar algorithms. The books shows you how Pixar generates life like surfaces and effects in Renderman. http://www.amazon.com/Texturing-Modeling-Third-Procedural-Ap...

    on “Perlin Noise” ↗
  • z303 · Sep 28, 2010 · Recommends

    Ken Musgrave's work on Terrain rendering is worth a look. He did similar things. The book 'Texturing and Modeling: A Procedural Approach' gives a nice explanation of a lot of the techniques and they used to give a course at SIGGRAPH on which the book was based but I can't find a link right now

    on “Notch (the Minecraft Developer) Answers Your Questions” ↗
  • Negative1 · Jul 12, 2015 · Recommends

    Indeed. Most of the tricks they use come from the holy bible of procedural rendering books (Texturing and Modeling, Musgrave et al) and are relatively superficial (and really not so difficult). I don't argue there exists a tremendous number of configurations but I don't think they are not substantive enough to make…

    on “No Man’s Sky” ↗
  • virtualritz · Mar 30, 2026 · Mentions

    …this man. But I would not feel bad about the math being regurgiated by an LLM. There were very few people writing shaders (mostly for VFX, in RenderMan SL) in the 90's and after. So apart from the "Texturing and Modeling -- A Procedural Approach" book, the "The RenderMan Companion" and "Advanced RenderMan", there was no literature. The GPU Gems series closed some gaps in later years. The RenderMan Repository website…

    on “Coding Agents Could Make Free Software Matter Again” ↗

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