
Realistic Ray Tracing
by Peter Shirley · first published 2000
5mentions
3recommended by
5HN commenters
2015–2017first – last mentioned
60% recommend40% neutral
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…literate programming, but most of the maths are separated from the code, so you can skip over most of the code. Even if you can't stand I can really recommend reading it, as it's a great book. Shirley's Realistic Ray Tracing is still very useful these days, but obviously it's lacking the state of the art. If you really want to avoid any code you should read Veach's PhD thesis [2] and then some papers on BSDFs [3], shapes…
on “Pixar in a Box – Khan Academy” ↗I didn't know Peter Shirley wrote more books! "Realistic Ray Tracing" was definitely a good introductory book back in the day.
on “Scratchapixel: Computer Graphics Programming from Scratch” ↗I've read Realistic Ray Tracing by Shirley, before reading the first edition of PBRT. RRT definitely has a more "incremental" approach, and is a lot more approachable than PBRT.
on “Ask HN: What are some books where the reader learns by building one project?” ↗…scene file something close to centimeters... which would mean the walls are spheres with a diameter of about 1.2 miles. Last time I saw the box in person, I made sure to leave some fingerprints. :P > Realistic Ray Tracing, by Peter Shirley > Almost 100% of smallpt is derived from this book. FWIW, Peter Shirley distilled all the fun parts of Realistic Ray Tracing into an easy quick e-book available for $3, or free with…
on “Smallpt: Global Illumination in 99 lines of C++” ↗This looks like a slimmed down version of the book Realistic Ray Tracing writen by the same author Peter Shirley. The book is still very short ~200 pages and develops a raytracer. http://www.amazon.com/Realistic-Tracing-Second-Peter-Shirley... He has also written one of…
on “Ray Tracing in One Weekend” ↗