
Programmer's guide to the EGA,VGA, and Super VGA cards
by Richard F. Ferraro · first published 1994
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…Developer’s Manual Combined Volumes: 1, 2A, 2B, 2C, 2D, 3A, 3B, 3C, 3D, and 4 - Microsoft MS-DOS Programmer's Reference (also includes real-mode BIOS calls) - PC Interrupts - Undocumented PC - PC Intern - Programmer's Guide To The EGA, VGA, And Super VGA Cards - Graphics Programming Black Book Special Edition Also, it's worth toying with advances in OS dev past the era of monolithic, microkernel, and hybrid. 1. Capability-based like seL4. It has a number…
on “I have written a JVM in Rust” ↗…missing the very important, closer to primary sources, physical dead tree resources that are needed as reference to program things. - Black Book of Graphics Programming (Special Edition) (now FOSS) - Programmer's Guide To The EGA, VGA, And Super VGA Cards (3rd Edition) - PC-Intern (where I learned how Central Point, Norton, and later FreeBSD made "GUI" with sub-character graphical pointers in text mode through custom fonts) - Undocumented PC - Undocumented…
on “MS-DOS development resources” ↗