
Procedural Generation in Game Design
by Tanya Short, Tarn Adams · first published 2017
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2recommended by
4HN commenters
2018–2023first – last mentioned
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…2008 The Art of Game Design a Deck of Lenses - Jesse Schell - 2014 101 Things I Learned in Architecture School - Matthew Frederick - 2007 Writing for Games: Theory & Practice - Hannah Nicklin - 2022 Procedural Generation in Game Design - Tanya Short/Tarn Adams - 2017 Procedural Storytelling in Game Design - Tanya Short/Tarn Adams - 2019 A Theory of Fun - Raph Koster - 2013
on “Books for Game Developers” ↗Procedural Generation in Game Design - provides a good overview, but is a bit light on implementation details. https://www.amazon.com/Procedural-Generation-Design-Tanya-Sh... Mazes for Programmers - only covers procedural mazes, but contains…
on “Procedural content generation: creating a universe (2015)” ↗Currently I have: - Procedural Generation in Game Design - The Art of Halo 3 - PUBG + Cats
on “Ask HN: What books do you keep on your desk?” ↗"Procedural Generation in Game Design" was edited by Tarn Adams (df author) and Tanya Short. https://www.routledge.com/Procedural-Generation-in-Game-Desi...
on “Dwarf Fortress’ graphical upgrade provides a new way into a wildly wonky game” ↗