
Physics for game developers
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50% recommend25% neutral25% critical
Affiliate links. As an Amazon Associate I earn from qualifying purchases.
Fun book if anyone is ever interested: Physics for Game Developers Paperback – November 15, 2001 by David M Bourg
on “Designing a Physics Engine” ↗When mentioning foundational 2d driving models one simply can't omit Marco Monster (2003) [1]. Also Physics for Game Developers (2001) had a hilarious chapter dedicated to car racing simulation. Most of the chapter is dedicated building the scene in a minute detail - for instance pointing out that the center of gravity of the…
on “2D Vehicles” ↗…wonderful variety of articles, and even though many of the graphics tricks are no longer super useful the software engineering and exposure to how other people think about systems is very useful. The O'Reily Physics for Game Developers is kind of lacking--it's more a cookbook than anything else; the Eberly books are a much better use of time, and actually explore the math much better. Computational Geometry in C by O'Rourke is wonderful,…
on “Books For Game Developers” ↗…do. Because today you write shaders. On the other hand, game physics is such a specialized area that it may be worth omitting entirely. Nobody writes their own physics engine any more. Send people to "Physics for Game Developers" for that.
on “3D Math Primer for Graphics and Game Development” ↗