
Making 8-bit Arcade Games in C
by Steven Hugg · first published 2017
4mentions
3recommended by
4HN commenters
2018–2022first – last mentioned
75% recommend25% neutral
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Steve Hugg has a few nice books on the topic https://8bitworkshop.com/ Like "Making 8-Bit Arcade Games in C" and "Making Games For The Atari 2600"
on “Programming Games for Atari 2600” ↗Retro Game Dev: C64 Edition[1] build two games (shooter/platformer) in 6502 Assembly Language for a Commodore 64 emulator. Some other similar books are Making 8-bit Arcade Games in C[2] and Making Games for the Atari 2600[3]. - [1] https://www.amazon.com/dp/0692980652/ - [2] https://www.amazon.com/dp/1545484759/ - [3] https://www.amazon.com/dp/1541021304/
on “Ask HN: What are some books where the reader learns by building projects?” ↗…programming (Lisp, Elixir). Python feels reminiscent to Applesoft BASIC so while I have to look up the syntax every time, it still feels normal. somewhat related, since I'm rambling... I recently read "Making 8-bit arcade games in C" by Steven Hugg and found it brought on a strong dose of nostalgia. It's a really ambitious book that attempts to give a feel for programming various 8bit game platforms, and covers some surprisingly…
on “Original Source code for the Furby [pdf]” ↗I actually just finished reading "Making 8-Bit Arcade Games in C" in its entirety. It definitely has a target audience: Those who know how to program in a language resembling C, who don't know assembler, don't care to learn assembler, but can understand basic syntax…
on “8bit Workshop” ↗