
LOGO for the Apple II
by Harold Abelson, Amanda Abelson · first published 1982
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…early Logo systems available to a wider audience of enthusiasts for exploration, experimenting and, of course, hacking. [...] >MIT APLOGO >In accordance with Leigh L Klotz Jr., Hal Abelson directed the Logo for the Apple II project at MIT. >MIT APLOGO was developed by Stephen Hain, Patrick G. Sobalvarro and Leigh L Klotz Jr. It was developed and cross-compilled for the Apple-II-Plus Personal Microcomputer on PDP-10 at the…
on “History of Logo” ↗…early Logo systems available to a wider audience of enthusiasts for exploration, experimenting and, of course, hacking. [...] >MIT APLOGO >In accordance with Leigh L Klotz Jr., Hal Abelson directed the Logo for the Apple II project at MIT. >MIT APLOGO was developed by Stephen Hain, Patrick G. Sobalvarro and Leigh L Klotz Jr. It was developed and cross-compilled for the Apple-II-Plus Personal Microcomputer on PDP-10 at the…
on “Byte Magazine Volume 07 Number 08 – Logo (1982)” ↗Note there were two versions of Logo for the Apple II. The other was developed by Logo Computer Systems Inc. (I was one of the staff). Our version was written first in Lisp (on Lisp Machines) then manually compiled to assembler. The Lisp development…
on “The Apple II Source Code for the LOGO Language Found” ↗Before today, was this version of MIT Logo for the Apple II EVER released? I'm asking because of reaperducer's comment from just a week ago: https://news.ycombinator.com/item?id=18086566
on “The Apple II Source Code for the LOGO Language Found” ↗Thank you Don! I was going to comment that I wrote a 6502 assembler in Logo for the Apple II and the C64 and it shipped with it and it was documented how to write in assembler. I was hoping to hear some kid learned 6502 assembler from it. That counts you out since you already knew 6502 assembler.
on “History of Logo” ↗I used Logo while taking Algebra II in high school. I remember seeing this issue of Byte at the time and I realized hey, I can plot functions! Our CS club had Logo for the Apple II machines they had and away I went! I learned very quickly not to plot every single point, how to determine how much to plot based off of display resolution, and get an idea for what your dx should be.…
on “Byte Magazine Volume 07 Number 08 – Logo (1982)” ↗