
Handbook of model rocketry
by G. Harry Stine · first published 1965
4mentions
2recommended by
3HN commenters
2017–2026first – last mentioned
67% recommend33% neutral
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For work: Principles of Digital Audio, by Ken Pohlmann For play: Handbook of Model Rocketry, by G. Harry Stine. (p.s. if anyone has any suggestions for the field of imaging, I'd love to hear them as I don't know of a good imaging "bible".)
on “Ask HN: What book is considered the bible of your field/industry?” ↗This is pretty cool. I remember having fun simulating my rockets using the BASIC programs from G. Harry Stine's "Handbook of Model Rocketry" when I was a kid. This looks like a way to recreate some of that fun.
on “OpenRocket” ↗…been flying little Estes kits for years. I had rudimentary understanding of aerodynamic forces and testing for stability, and had hacked around with flight simulation code cribbed from G. Harry Stine's "Handbook of Model Rocketry". I was young and thought I "knew stuff". Somebody at a high power launch remarked offhandedly about the difference thrust profiles of an end-burner vs. a core-burner. After I digested it I began to reflect…
on “If Rockets Were Transparent [video]” ↗You can buy the Handbook of Model Rocketry and have essentially all the knowledge that's encoded in OpenRocket or RockSim. You just lack the automated simulations and the parts catalogs (whose weights and dimensions should generally be double-checked…
on “OpenRocket” ↗