Geometric tools for computer graphicsDavid H. Eberly
Geometric tools for computer graphics
by David H. Eberly · first published 2002
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2013–2022first – last mentioned
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My goto, which has literally saved me weeks of banging my head against a wall, is: Schneider, P.J., Eberly, D.H., 2003. Geometric tools for computer graphics, Morgan Kaufmann Publishers indispensable
on “Converting a fisheye image into a panoramic, spherical or perspective projection” ↗…Eberly books are a much better use of time, and actually explore the math much better. Computational Geometry in C by O'Rourke is wonderful, but a bit academic for almost any game development purposes. Geometric Tools for Computer Graphics has a permanent place on my desk, and was very useful when doing graphics work as well as CAD software stuff. It actually bothers with some of the rigor of the linear algebra you'll use in graphics. Not…
on “Books For Game Developers” ↗