
Gamification by design
by Gabe Zichermann · first published 2011
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2HN commenters
2011–2013first – last mentioned
100% neutral
"What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. You'll learn how to use core game concepts, design patterns, and meaningful code samples to create a fun and captivating social environment"--P. [4] of cover.
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Hi, there is a book on this topic: "Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps", written by Zichermann and Cunnigham, from O'Reilly, August 2011. The description on amazon mentiones case studies. I haven't read this book, I have…
on “Ask HN: Reports on adding Game Mechanics to websites” ↗…Surely this matters, but what do i benchmark those to? Time it takes to complete? Mix of time, complexitity, scarcity, x y z? What are possible x y z, and in what proportions do i mix them? - books are "Gamification by Design" by Gabe Zichermann (biggest proponent), "Reality is Broken" by Jane McGonigal, Also "Flow", "Drive" and a couple more. All of those seem too theoretical, and when i sit to create something, i cant put…
on “Ask YC: Where to find practical guide on gamifying?” ↗