
Game physics
by David H. Eberly · first published 2003
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2010–2011first – last mentioned
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> Any good physics book that I could look into? Preferably books that integrate physics with programming? any game physics book would do that for you e.g. http://www.amazon.com/Game-Physics-Interactive-3d-Technology... also there is structure-and-interpretation-of-classical-mechanics (yes, by the same cohort)
on “The Most Important Algorithms” ↗Yes, that's a very nice book. I built a very rudimentary 2D physics engine in javascript based on it. Eberly's Game Physics is another nice book as well. http://www.amazon.com/Game-Physics-Second-David-Eberly/dp/01...
on “How I implemented 2D collision detection in Pistol Slut” ↗