Cover of Foundations of Game Engine Development, Volume 1

Foundations of Game Engine Development, Volume 1

by Eric Lengyel · first published 2016

5mentions
2recommended by
5HN commenters
2020–2024first – last mentioned

40% recommend40% neutral20% critical

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What Hacker News says

  • deltasquared · Jun 16, 2020 · Recommends

    I do have a bit of physics in my background. I read about Grassmann recently in a game programming book. Foundations of game engine development Volume 1 By Eric Lengyel ends with a nice explanation of Grassmann algebra. The road to reality by Roger Penrose also has a treatment of Grassmann algebra in physics context. I agree the library is likely a…

    on “Grassmann.jl A\b 3x faster than Julia's StaticArrays.jl” ↗
  • elengyel · Jan 25, 2020 · Recommends

    I think you might like Foundations of Game Engine Development, Volume 1. (http://foundationsofgameenginedev.com/) It focuses on practical uses of Grassmann algebra and doesn't avoid doing real-world calculations with actual coordinates. It also doesn't dwell on extraneous…

    on “Projective Geometric Algebra Done Right” ↗
  • skybrian · Nov 29, 2020 · Critical

    …shows you how to use geometric algebra to write better code to perform calculations? Or maybe to do word problems, like when we teach kids algebra or calculus? Even in a supposedly practical book like Foundations of Game Engine Development, Volume 1, there are code examples throughout the book, except for the chapter about geometric algebra.

    on “Geometric Algebra (2012)” ↗
  • Iwan-Zotow · Nov 19, 2020 · Mentions

    Foundations of Game Engine Development, Volume 1: Mathematics by Eric Lengyel Chapter 1-3 is usual stuff, Chapter 4 is GA

    on “All Hail Geometric Algebra” ↗
  • e4m2 · Feb 28, 2024 · Mentions

    The author of that talk, Eric Lengyel, also wrote the book "Foundations of Game Engine Development, Volume 1: Mathematics". Its 4th chapter focuses on the same topics.

    on “Look, ma, no matrices” ↗

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