Fluid Simulation for Computer GraphicsRobert Bridson
Fluid Simulation for Computer Graphics
by Robert Bridson · first published 2015
10mentions
5recommended by
6HN commenters
2016–2026first – last mentioned
83% recommend17% neutral
Why HN recommends it
Approachable introduction to fluid mechanics PDEs and the implementation details behind Eulerian fluid simulators, suited to graphics programmers who want to build their own simulator.
Summarised by Claude from recommending comments
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Bridson also wrote a book - Fluid Simulation for Computer Graphics https://www.routledge.com/Fluid-Simulation-for-Computer-Grap... The first edition was really good on the nitty gritty implementation details.
on “Fluid Simulation – Siggraph 2007 Course Notes [pdf]” ↗Fluid Simulation for Computer Graphics, by Robert Bridson, is a good introduction for those doing graphics.
on “FluidNet – Accelerating Eulerian Fluid Simulation with Convolutional Networks” ↗My recommendation for self-study would be to borrow or purchase a copy of "Fluid Simulation for Computer Graphics" by Robert Bridson. It is by far the most approachable resource on eularian fluid simulation that I have found. I would warn, however, that it took me a nearly a month to build my fluid simulator[1]…
on “Ask HN: Your thoughts on returning to college to “refresh” a career?” ↗I built it to be a reference implementation for "Fluid Simulation for Computer Graphics" (1st Ed.) by Robert Bridson. The book is a cleaned up version of his free course notes. If I had the time, I'd clean up the code a little because the book already has a great explanation of how it works.…
on “Asciinema – Record and share your terminal sessions” ↗"Fluid Simulation for Computer Graphics" by Robert Bridson would be my suggestion for getting started with grid-based methods. The SIGGRAPH course notes on his website are very similar to the 1st edition. [1] It's no longer the state of the…
on “Show HN: Lunar lander-type game with computational fluid dynamics” ↗I worked through these course notes with my lab last year. As someone else commented, Bridson expanded these notes into a book, "Fluid Simulation for Computer Graphics." The first edition is basically the free PDF with fixes for things like typos (e.g. the unlabeled variable, rho, in the Conjugate Gradient algorithm). Robert Bridson does a great job on explaining fluid…
on “Fluid Simulation (2007) [pdf]” ↗Fluid Simulation for Computer Graphics by Robert Bridson [0] is one of my favorites. It’s a very approachable introduction to fluid mechanics pdes, and how to code wonderful fluid simulations like this HN favorite [1]. [0]: https://www.cs.ubc.ca/~rbridson/fluidsimulation/…
on “Ask HN: Similar Books like “Raytracing in one Weekend”” ↗For anyone wanting to dive further, Fluid Simulation for Computer Graphics by Robert Bridson is the definitive textbook.
on “Navier-Stokes fluid simulation explained with Godot game engine” ↗…https://www.cs.ubc.ca/~rbridson/fluidsimulation/fluids_notes... There's a second part by Muller, who's also very active in the area: https://matthias-research.github.io/pages/tenMinutePhysics/i... It became a book, now in 2ed: Fluid Simulation for Computer Graphics
on “Simulating Fluids, Fire, and Smoke in Real-Time” ↗https://www.cs.ubc.ca/~rbridson/fluidsimulation/fluids_notes... These notes became the book, "Fluid Simulation for Computer Graphics".
on “Gentle Introduction to Realtime Fluid Simulation for Programmers and Artists” ↗