Cover of Designing Video Game Hardware in Verilog

Designing Video Game Hardware in Verilog

by Steven Hugg · first published 2018

5mentions
4recommended by
5HN commenters
2020–2024first – last mentioned

80% recommend20% neutral

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What Hacker News says

  • krasin · Sep 3, 2021 · Recommends

    …Python and formally verifying it ([2], [3]). There is a good nMigen tutorial by Robert Baruch ([4]. [5]). Alternatively, if you really want to try Verilog first (not a bad idea), I enjoyed reading a book "Designing Video Game Hardware in Verilog" ([6]). 1. https://tinyfpga.com/ 2. https://m-labs.hk/gateware/nmigen/ 3. http://www.clifford.at/yosys/ 4. https://github.com/RobertBaruch/nmigen-tutorial 5. https://www.youtube.com/watch?v=85ZCTuekjGA&list=PLEeZWGE3Pw...…

    on “Awesome Lattice FPGA Boards” ↗
  • jecel · Oct 5, 2024 · Recommends

    A very nice book is "Designing Video Game Hardware in Verilog" by Steven Hugg and is part of a series of books that is supported by http://8bitworkshop.com/ I am writing a book somewhat similar to this (currently in Portuguese, but later in English and other languages)…

    on “How were 70s versions of games like Pong built without a programmable computer?” ↗
  • nicolas_t · Aug 2, 2022 · Recommends

    …It's sometimes a bit hard to come by because it's used by Misterfpga (a retrogaming fpga based simulator) but it's perfect to learn to develop on. Other than that I really recommend 8bitworkshop and the Designing Video Game Hardware in Verilog. It's a great way to get started without an actual fpga board to test with.

    on “Parallel Programming for FPGAs” ↗
  • agg23 · Nov 27, 2023 · Recommends

    On the note of my sibling comment, a common book in this space for learning is "Designing Video Game Hardware in Verilog", which is specifically retrocomputing related.

    on “FPGAs and the Renaissance of Retro Hardware” ↗
  • pizza234 · Aug 24, 2020 · Mentions

    …take the class on Coursera, the first (of two parts) covers the hardware. I've also seen two very interesting books, but I haven't read them - "The ZX Spectrum Ula: How to Design a Microcomputer", and "Designing Video Game Hardware in Verilog". Courses at this level are generally exactly defined. In the second case - emulating at the ISA level, the canonical entry is to emulate a CHIP-8, since it's simple and relatively well defined. At…

    on “Implement an emulator for a fantasy CPU in JavaScript” ↗

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