Characteristics of gamesGeorge Skaff Elias
Characteristics of games
by George Skaff Elias · first published 2012
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2015–2022first – last mentioned
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If you read 'Characteristics of Games'[1] or watch some talks[2] by Richard Garfield he elaborates quite a bit on this topic. He uses the example of rando-chess, which is very similar to your example. Quoting #2 below: "The toy game example…
on “Beyond Chance? The Persistence of Performance in Online Poker” ↗Garfield, Elias, and Gutschera's Characteristics Of Games is a good foundation.
on “Foundations of Game Engine Development” ↗It's funny because it's the exact sort of thing Elias and Garfield wrote about in their magnum opus on game design The Characteristics Of Games.
on “How Artifact became Valve's biggest failure” ↗