Blood, sweat, and pixelsJason Schreier

Blood, sweat, and pixels

by Jason Schreier · first published 2017

50mentions
28recommended by
42HN commenters
2017–2026first – last mentioned

67% recommend29% neutral5% critical

Why HN recommends it

Easy, entertaining behind-the-scenes stories of how several games got made, from indie hits like Stardew Valley and Shovel Knight to chaotic AAA projects, with a candid look at crunch. Suits fans and aspiring developers.

Summarised by Claude from recommending comments

Examines the development process of such marquee video games as Uncharted 4, Halo Wars, and Destiny, describing the challenges and demands of design.

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Mentions per year

90 2007: 0 mentions2008: 0 mentions2009: 0 mentions2010: 0 mentions2011: 0 mentions2012: 0 mentions2013: 0 mentions2014: 0 mentions2015: 0 mentions2016: 0 mentions2017: 1 mention2018: 7 mentions2019: 7 mentions2020: 9 mentions2021: 4 mentions2022: 3 mentions2023: 4 mentions2024: 6 mentions2025: 3 mentions2026: 2 mentions200720172026

What Hacker News says

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