
An Introduction to ray tracing
by Andrew S. Glassner · first published 1991
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4HN commenters
2016–2025first – last mentioned
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I had a really fun time going through the ray tracer challenge recently! It really is an amazing introduction to ray tracing I've since moved on to the pbr book[0] and finding myself getting much more lost in the math. I'm doing my best to brush up and/or learn all of it, but it's a bit daunting. It's really telling how…
on “Ray Tracing Essentials, Part 1: Basics of Ray Tracing” ↗…how to get started. My advice for people interested in graphics would be to jump in and get started with a tutorial on the web and then get a book or two to learn more. My recommendations would be: Introduction To Ray Tracing - It focuses on ray tracing, but many of the topics (vectors, matrices, shading, view transforms, etc.) are applicable regardless of the actual rendering method, and it does a good job explaining all…
on “Casual Introduction to Low-Level Graphics Programming” ↗…interactive graphics. It helps so much develop a more complete and intuitive understanding compared to the abstract symbolic pedagogy we got in math class. ‘Ray Tracing in One Weekend’ is a really gentle/easy introduction to ray tracing that can lead you down interesting paths depending on your motivation and interest. https://raytracing.github.io/ (Full disclosure, the book was written by a professor of mine, and I helped draw the whiteboard…
on “Solving the cube root of 19,683 mentally” ↗This looks great, will have to check it out. I've always been interested in computer graphics, I even wrote a ray tracer when studying for my master. It was based on the, then, brand new book "An Introduction to Ray Tracing" by Andrew S. Glassner et al. The book is now free to download: https://www.realtimerendering.com/blog/an-introduction-to-ra...
on “Learn computer graphics from scratch and for free” ↗