
AI techniques for game programming
by Mat Buckland · first published 2002
2mentions
2recommended by
2HN commenters
2015first – last mentioned
100% recommend
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Mat Buckland has always rocked. His book AI Techniques for Game Programming is choc full of in-your-face AI implementations. He does not hide anything from you. Incredible book, the total opposite of so many failed attempts at actually coding up some working, useful AI that you…
on “Neural Networks in Plain English (2004)” ↗…this point. (I would recommend Andrew Ng's online machine learning course as the best general treatment of neural networks I've seen, but it doesn't talk at all about how you'd apply them to games.) 4. AI Techniques For Game Programming, by Mat Buckland ( http://www.amazon.com/Techniques-Programming-Premier-Press-D... ): I like the parts on genetic algorithms from this book. Like the previous link, it's the best resource I've seen that…
on “The Game AI Programmer's Bookshelf” ↗