
AI for Game Developers
by David M. Bourg, Glenn Seemann · first published 2004
3mentions
1recommended by
3HN commenters
2012–2024first – last mentioned
33% recommend67% neutral
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Check out: "AI for Game Developers " http://shop.oreilly.com/product/9780596005559.do
on “Ask HN: A Survey of Game AI techniques?” ↗…reference, I feel, but covers utility-based AI very well. (If you like utility-based AI I'd also recommend anything written by David "Rez" Graham, currently a lead AI programmer at EA working on The Sims.) 3. AI For Game Developers, by David M. Bourg (on Orkin's page): I like the section on neural networks from this book. It's the best I've seen in the context of games, even though it's a bit old at this point. (I would recommend…
on “The Game AI Programmer's Bookshelf” ↗…years later. Matrix multiplications are for example used in game engines or in image processing. One example of rather complex algorithm is potential based interception algorithms for moving objects (Ai for Game Developers - O'Reilly).
on “AI cheating is destroying higher education” ↗