Cover of Advanced RenderMan

Advanced RenderMan

by Anthony A. Apodaca · first published 1999

6mentions
3recommended by
6HN commenters
2013–2026first – last mentioned

50% recommend50% neutral

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Mentions per year

20 2007: 0 mentions2008: 0 mentions2009: 0 mentions2010: 0 mentions2011: 0 mentions2012: 0 mentions2013: 2 mentions2014: 0 mentions2015: 1 mention2016: 0 mentions2017: 0 mentions2018: 0 mentions2019: 0 mentions2020: 1 mention2021: 0 mentions2022: 0 mentions2023: 1 mention2024: 0 mentions2025: 0 mentions2026: 1 mention200720172026

What Hacker News says

  • Keyframe · Jul 26, 2013 · Recommends

    Why did it seem unstable? I didn't get that impression from Apodaca's book: Advanced Renderman. Seemed like a really cool place with a bit of shuffling between Lucas and Jobs later. I always wondered why Pat Hanrahan wasn't more prominent in Pixar... then I looked him up. I haven't realized he…

    on “Pixar’s RenderMan turns 25” ↗
  • joshuak · Jul 17, 2015 · Recommends

    …"perspective" "fov" [45] Translate 0 0 10 WorldBegin Translate 0 -1 0 Rotate 120 -1 0 0 Geometry "teapot" WorldEnd Then check out the Steve Upstill book "The Renderman Companion", "Advanced RenderMan" by Tony Apodaca and Larry Gritz, and the spec[1] for reference. You can learn a lot of creative skills, geometry, animation, math, and technology from this simple interface. Note how rotations are…

    on “Intro to RenderMan for Blender” ↗
  • reactivenz · Mar 15, 2023 · Recommends

    Yes, classic book where from 90's like "The Renderman Companion" or "Advanced RenderMan", and then there is toolings books, for each tool. I used to own many Maya books and 3DS Max books.

    on “DreamWorks releases OpenMoonRay source code” ↗
  • gdubs · May 29, 2013 · Mentions

    …calls to BMRT was used in "A Bug's Life" for the glass bottles at the grasshopper's hideout. All other reflection and refraction were done using 'standard-issue' environment maps. Source: Apodaca,Gritz, Advanced Renderman -- MK 2000.

    on “Pixar's Chris Horne Sheds New Light on Monsters University” ↗
  • djmips · Aug 28, 2020 · Mentions

    the author directly addresses this with a nod to Advanced Renderman here: https://iquilezles.org/www/articles/checkerfiltering/checker...

    on “Band-Limiting Procedural Textures” ↗
  • virtualritz · Mar 30, 2026 · Mentions

    …were very few people writing shaders (mostly for VFX, in RenderMan SL) in the 90's and after. So apart from the "Texturing and Modeling -- A Procedural Approach" book, the "The RenderMan Companion" and "Advanced RenderMan", there was no literature. The GPU Gems series closed some gaps in later years. The RenderMan Repository website was what had shader source and all pattern stuff was implict (what we call 2D SDFs today)…

    on “Coding Agents Could Make Free Software Matter Again” ↗

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