
Advanced animation and rendering techniques
by Alan H. Watt · first published 1992
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2018–2023first – last mentioned
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I have such nostalgia for that particular moment in time, and for me it was the Renderman Companion and Advanced Animation and Rendering Techniques. The web was still small, and the information density contained in Borders Books or Barnes & Nobel was just completely immersive. Lots of snowy Saturday trips to the mall with my parents and negotiating…
on “Black Art of 3D Game Programming (1995)” ↗I love the Watt and Watt "Advanced Animation and Rendering Techniques" book as well; it was IMHO the best book on those topics in its time.
on “4th edition of Physically Based Rendering is now freely available online” ↗Before I developed a serious rendering engine, I'd read Advanced Animation & Rendering Techniques by Watt & Watt [1], cover to cover, a dozen times. It's pretty dated now, but at the time I first acquired it (90s) it was the most comprehensive overview of rendering I knew of. I'd also read Real Time Rendering, and Math for 3D by Lengyel, which are both on this list. For really proper collision, Re
on “Books I used to develop a game engine” ↗