
101 things I learned in architecture school
by Matthew Frederick · first published 2007
3mentions
3recommended by
3HN commenters
2011–2023first – last mentioned
100% recommend
These 101 concise lessons in design, drawing, the creative process and presentation, provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum.
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101 Things I Learned in Architecture School - Sits on my desk at work (I'm a designer) and always inspirational http://www.amazon.com/101-Things-Learned-Architecture-School...
on “Ask HN: What to buy a designer as a gift?” ↗Missing any Game Design books so my picks: Game Feel - Steve Swink - 2008 The Art of Game Design a Deck of Lenses - Jesse Schell - 2014 101 Things I Learned in Architecture School - Matthew Frederick - 2007 Writing for Games: Theory & Practice - Hannah Nicklin - 2022 Procedural Generation in Game Design - Tanya Short/Tarn Adams - 2017 Procedural Storytelling in Game Design -…
on “Books for Game Developers” ↗"101 Things I Learned in Architecture School" would be worth adding; it's clear and concise, and the lessons apply well beyond architecture, to design in general.